House Rules

House Rules:

This is very much a work in progress. Here are the rules so far:

  • You must roll to confirm critical hits. We will not use the Critical Hit or Critical Fumble decks.
  • If you roll a natural 1 on an attack roll, you must make a DC 10 Reflex save to avoid dropping your weapon or some other mishap (DM’s option).

What you can expect from me:

  • Heavy roleplaying.
  • Slow level progression.
  • XP bonuses for good roleplay and creative thinking.
  • XP/other penalties for excessive table talk, being unprepared and lackluster attendance.
  • Character deaths. I get frustrated when I lose a character I’m playing, and I hate killing PCs as a DM because I know how I’d feel. Nevertheless, I feel that for the game to be fun, there has to be the risk of death. I don’t try to kill characters, and I don’t force you into encounters you can’t handle. At the same time, I don’t fudge dice rolls, I try to be as fair to the monsters as I am to the players, and I sprinkle in plenty of optional stuff that is way too powerful for you to tackle. I want you to sweat at every encounter.

What I expect from you:

  • Regular attendance.
  • Notification when you can’t make it.
  • A regularly updated copy of your character sheet.
  • Common courtesy at the gaming table. That means keeping non-game-related distractions at the table to a minimum, remaining quiet when it’s not your turn and staying focused on the game during the few hours we have.

House Rules

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